![]() PC.The awkward title makes it seem like an expansion pack but Sid Meier's Civilization IV: Colonization is actually a remake of one of our favorite and most fondly remembered strategy games of the 1990s. ![]() Civilization IV, Maryland: Fireaxis Games. Age of Empires, Redmond: Microsoft Games. Decolonising the mind: The politics of language in African literature. V&A conservation in action-Playing Tippoo’s tiger-YouTube. Assassin’s Creed: Syndicate (Quebec: Ubisoft). In Space, No One Can… Technoculture, Art and Games. ![]() Gaming at the edge: Sexuality and gender at the margins of gamer culture. Imperial eyes: Travel writing and transculturation. Rape, racism & repetition: This Is probably the worst game ever made. An introduction to new media and cybercultures. Race In/for cyberspace: Identity tourism and racial passing on the internet. Playing subaltern video games and postcolonialism. Journal of Gaming & Virtual Worlds 7 (3): 299–315. The playing fields of empire: Empire and spatiality in video games. Video games and storytelling: Reading games and playing books, 1st ed. Orientalism and the language of Hindustan. What was postcolonialism? New Literary History 36 (3): 375–402. Playing with the past: Digital games and the simulation of history, ed. Modelling indigenous peoples: Unpacking ideology in Sid Meier’s colonization. Distributed exclusively in the USA by Palgrave Macmillan. Journal of Communication Inquiry 30 (2): 142–162. Playing at colonization interpreting imaginary landscapes in the video game Tropico. Literature after globalization: Textuality, technology and the nation-state. Digital culture, play, and identity: A world of Warcraft® reader, ed. The familiar and the foreign: Playing postcolonialism in world of Warcraft. On the border: Pleasure of exploration and colonial mastery in Civilization III play the world. Barcelona: Grupo Editorial Random House Mondadori. Rituals presents the surreal fragmentation of narrative in a post-colonial India. Black skins, white guns: Becoming colonizer in resident evil 5. The postcolonial question: Common skies, divided horizons, ed. When was the ‘post-colonial’? Think at the limit. Journal of the International Institute 7 (1): n.p. A corner of a foreign field: The Indian history of a British sport. Grossberg, Lawrence, Cary Nelson, and Paula Treichler (eds.). ![]() Maps of englishness: Writing identity in the culture of colonialism. Return to Darkness: Representations of Africa in Resident Evil 5. Cyberculture and the subaltern: Weavings of the virtual and real. Reviewing games of empire: Global capitalism and video games. Minneapolis: University of Minnesota Press. Games of empire: Global capitalism and video games. Print.ĭyer-Witheford, Nick, and Greig de Peuter. Do androids dream of electric sheep? 1st ed. Mapping subaltern studies and the postcolonial. Journal of Gaming & Virtual Worlds 7 (2): 183–202. From destination to nation and back: The hyperreal journey of incredible India. ![]() Aether: The Journal of Media Geography 11: 41–60. Digital digs, or Lara Croft replaying Indiana Jones: Archaeological tropes and ‘colonial loops’ in new media narrative. The Oxford handbook of postcolonial studies, ed. Revisiting resistance: Postcolonial practice and the antecedents of theory. New Left Review 5, September–October 2000. The post-colonial studies reader, 2nd ed. Print.Īshcroft, Bill, Gareth Griffiths, and Helen Tiffin (eds.). The empire writes back: Theory and practice in post-colonial literatures. Print.Īshcroft, Bill, Gareth Griffiths, and Helen Tiffin. Continental drift-From national characters to virtual subjects. In my father’s house: Africa in the philosophy of culture. Indian renaissance: British romantic art and the prospect of India. Print.Īlmeida, Hermione de, and George H. Well played 2.0: Videogames, value and meaning, ed. Lions & jackals: The politics of far cry 2. ![]()
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